NERD

Roundhill believes that esports and video games are the future of live media, sports and entertainment. That’s why we created the first pure-play esports ETF, the Roundhill BITKRAFT Esports & Digital Entertainment ETF.

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Why Invest in Esports?

 

PLAY

2.3 billion people play video games1, including 2 in 3 Americans2.
 

WATCH

There are 454 million esports viewers worldwide, growing to an estimated 645 million by 20223. More people watch video games than Netflix, HBO, ESPN, and Hulu - combined4.
 

MARKET

Video gaming market of $138 billion in 2018, and is expected to grow at an estimated 10% per year from 2017 - 20215.

Why the NERD ETF?

 

INDEX

NERD ETF tracks an index of at least 25 global esports and digital entertainment companies.
 

ACCESSIBLE

NERD ETF is publicly traded on the NYSE.
 
 
 
 

INVESTABLE

In 2018, $4.5 billion was invested in esports via private markets6. For investors without the ability to invest privately, the NERD ETF offers exposure.

 

 

1,5Newzoo Global Games Market Report 2018 (April 2018);   2EEDAR 2018 Gamer Segmentation Report (July 2018);   3Newzoo 2019 Global Esports Market Report (February 2019);   42017 Superdata Gaming Video Content (April 2017);   6'The Rise of Esports Investments', TEO (April 2019);   7'Investing in the Soaring Popularity of Gaming', Oppenheimer (June 2018);

The statements and forecasts above are subject to significant business, economic, and competitive uncertainties. Accordingly, there can be no assurance that such statements, estimates, and projections will be realized and no representations are made as to the accuracy or completeness of such statements and forecasts. Such statements and forecasts are not indicative of future investment performance.

What are Esports?

Esports, short for “electronic sports”, is the growing business of playing video games competitively in front of a viewing audience.

Credit: GeekWire. March 14, 2018.

Twitch streaming record of 635k viewers set by Ninja and Drake

Credit: Epic Games.

Popular gaming title, “Fortnite”

Credit: Blizzard Entertainment.

Overwatch League Finals. Barclays Center, July 2018

Credit: Riot Games.

Gameplay from Riot Games’ League of Legends
 
PROJECTED GLOBAL GAMING REVENUES

Gaming is the fastest-growing form of entertainment globally7, with revenues increasing at 13.3% in 2018. By 2021 the global video game market is expected to surpass $180 billion in revenues.

Roundhill believes that esports and video games are the future of live media, sports and entertainment. Esports, defined at Roundhill as competitive video gaming in front of a viewing audience, is the driving force behind the global phenomena in gaming.

Source: ©Newzoo | 2018 Global Games Market Report

7'Investing in the Soaring Popularity of Gaming', Oppenheimer (June 2018)

The statements and forecasts above are subject to significant business, economic, and competitive uncertainties. Accordingly, there can be no assurance that such statements, estimates, and projections will be realized and no representations are made as to the accuracy or completeness of such statements and forecasts. Such statements and forecasts are not indicative of future investment performance.

FINALS AUDIENCE VIEWERSHIP (millions)

Source: Goldman Sachs Global Investment Research, Nielson, Rentrak

ESPORTS AUDIENCE GROWTH FORECAST (millions)

Source: Goldman Sachs Global Investment Research, Newzoo

 

 

The statements and forecasts above are subject to significant business, economic, and competitive uncertainties. Accordingly, there can be no assurance that such statements, estimates, and projections will be realized and no representations are made as to the accuracy or completeness of such statements and forecasts. Such statements and forecasts are not indicative of future investment performance.

Carefully consider the Fund's investment objectives, risk factors, charges, and expenses before investing. This and additional information can be found in the Fund's prospectus. Read the prospectus carefully before investing.

Investing involves risk, including possible loss of principal. Esports gaming companies face intense competition, both domestically and internationally, may have limited product lines, markets, financial resources, or personnel, may have products that face rapid obsolescence, and are heavily dependent on the protection of patent and intellectual property rights. Such factors may adversely affect the profitability and value of video gaming companies. Investments made in small and mid-capitalization companies may be more volatile and less liquid due to limited resources or product lines and more sensitive to economic factors. Fund investments will be concentrated in an industry or group of industries, and the value of Fund shares may rise and fall more than more diversified funds. Foreign investing involves social and political instability, market illiquidity, exchange-rate fluctuation, high volatility and limited regulation risks. Emerging markets involve different and greater risks, as they are smaller, less liquid and more volatile than more develop countries. Depositary Receipts involve risks similar to those associated with investments in foreign securities, but may not provide a return that corresponds precisely with that of the underlying shares. Please see the prospectus for details of these and other risks.